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The dish on luma:
It's all about talent.

We are bon vivants of visual effects with work on over 75 major motion pictures. We do it all - creatures, tornados, virtual environments and more. Credits include Avengers, Thor, Underworld: Awakening, True Grit, and Prometheus - to name a few.

3rd Street
Promenade out front.
Pacific Ocean out back.

Luma Pictures is located in one of the hottest areas on the West Side. We are just blocks from the Santa Monica Pier, a stone's throw from the beach, and right around the corner from the 3rd Street Promenade. Great shopping, great weather, great food, and great beer!

Work. Play.
Repeat.

Our staff and their work is top notch - and so are the benefits. Wrap parties from Vegas to Maui. Free iPads. Paid beach days. Beer Fridays. Annual Mustache March Madness. Spontaneous eating competitions. The list goes on. We're always looking for the best to join our team, and we try hard to make a good home for the most like‑minded among you.

Los Angeles Melbourne

Currently Need

Responsibilities

  • 2D tracking
  • Matte extraction
  • Rig removal/paint fixes
  • 3d camera projections
  • Clean plate creation
  • Grain matching
  • Spline based roto creation

Qualifications

  • Artist should have at least one year of experience working on feature films or HD Teleproduction
  • Artists must know Nuke, and experience in Maya is a plus
  • Los Angeles residents preferred

Apply Online

Responsibilities

  • Polygonal modeling of organic creatures/objects/terrains/ from photo reference
  • Optimization of UV's for maximum efficiency
  • Develop multilayered photo-real textures for use in multi-pass rendering

Qualifications

  • Artist must be well versed with Maya and Z-Brush skills are a plus
  • Artist must have an understanding of pipeline based productions and multi-pass rendering methods
  • Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters or environments
  • Artists must be able to take direction and work in a team oriented environment, great communication skills are a must
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Lighting look development for integration of CG elements into Live Action
  • Lighting look development for full CG shots
  • Creation of tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results

Qualifications

  • Artist must know Maya and MentalRay extremely well
  • Understanding multi pass 3D compositing required
  • Knowledge of Renderman or Air a plus
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Strong time management skills and extremely organized.
  • Solid work ethic and a positive attitude in the face of challenging situations.
  • Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks

Qualifications

  • 3+ years industry experience
  • master of python
  • in-depth knowledge of PyQT or PySide
  • good UI design sense
  • experience using databases
  • expert problem-solving and troubleshooting skills
  • experience with Maya and Nuke
  • great communication skills
  • good time management

Pluses

  • sqlalchemy or other python ORM
  • Linux/OSX
  • python scripting in Nuke
  • PyMEL
  • C/C++
  • web development (particularly with python)

Apply Online

Responsibilities

  • Manage receipts and deliveries via FTP, hard drives and couriers
  • Convert large volumes of media to various formats, codecs, resolutions
  • Log incoming and outgoing files
  • Track editorial issues such as shot lengths, handles, scan requests

Qualifications

  • Strong work ethic
  • Meticulous attention to detail
  • Exceptional organizational skills
  • Comfortable with spreadsheets
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

Pluses

  • Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
  • Basic command line knowledge
  • Familiarity with various media file formats/codecs

Apply Online

Responsibilities

The ideal candidate will be able to contribute to many aspects of our production network; including user support, OS management and scripting. The precise tasks can vary depending on what you bring to the table, but some of the outstanding responsibilities are:
-manage and troubleshoot hardware and software issues on user workstations running Mac, Linux and occasionally Windows
-BASH and/or Python scripting to increase production in our area of supporting the artists
-assisting with other items such as power issues, building issues, and other general Issues
-ethernet cabling, power cabling, server setups and take downs, deployments

Qualifications

-advanced knowledge of OSX, CentOS/RHEL, Fedora including software management and deployment
-advanced knowledge of and experience with networking concepts and network implementations, including routing, VLANs, firewalls, traffic inspection
-advanced knowledge of DNS, LDAP, HTTP, HTTPS, FTP, SSH, RDP and other common protocols
-proactive, curious, energetic, troubleshooter
-strong desire and ability to learn and apply new knowledge and techniques
-able to lift a server or other similarly weighted item from time to time, independently
-extremely proficient with gnu/linux rpm-based distributions
-knowledge of apache httpd virtual hosts files
-ability to lead in advanced troubleshooting without guidance for hardware, software and networking issues
-advanced knowledge of hardware RAID, software RAID, lvm, ext3/4, NFS, CIFS/SMB, AFP
-advanced knowledge of hardware including RAID cards, clustered storage such as equallogic, sun fire, isilon or avamar
-advanced knowledge of network troubleshooting techniques using nmap, tcpdump, wireshark, iperf, iptraf, nettop, traceroute, etc
-advanced knowledge of linux network commands including NetworkManager, host, nslookup, dig, ifconfig, ip, route, netstat, ping, iptables, etc
-solid understanding of packet flow, tcp and udp transmissions
-advanced knowledge of sysv, init scripts and the startup and login process for linux and osx systems
-advanced knowledge of virtualization concepts and implementations
-knowledge of rpm repository mirroring and rpmbuild, for custom repos
-advancecd knowledge of security concepts ranging from file permissions to best practices and backdoor prevention
-knowledge of VPN technologies including site-to-site VPN tunnels

Pluses

-advanced knowledge of xenserver administration, including p2v
-knowledge of openldap or opendirectory
-knowledge of systemd
-familiar with visual effects shops, pipelines or similar
-experience with bluecoat systems or other hardware ssl proxy web filters
-wireless networking experience
-video card experience (drivers, troubleshooting, Xorg, etc)
-puppet management system knowledge
-mcollective knowledge
-cobbler knowledge
-fortigate/fortiap experience
-procurve experience


Apply Online

We are currently looking for a Mid-to-Senior level TD with a proven track record delivering stable, innovative, and production-ready tools for VFX. There's plenty of work to do, so ultimately the nature of the job will vary with the skills and experience you bring to the table. This is a rare opportunity to join a thriving studio with a highly respected development team, and work on A-list blockbusters like The Avengers, Prometheus, Thor, and X-Men.

Responsibilities

  • Build awesome tools

Qualifications

  • 4+ years production experience, preferably with Maya or Nuke
  • Expert python skillz
  • Experience developing C++ plugins for Maya or Nuke
  • Comfortable developing on Linux and/or OSX
  • In-depth knowledge of Maya
  • Master of version control
  • Great communication skills
  • Good time management
  • Expert problem-solving and troubleshooting skills
  • On top of latest trends in VFX production and development

Pluses

Experience with the following:

  • Houdini, Katana
  • PyQT or PySide
  • PyMEL
  • RV
  • simulation, graphics, or shader development
  • build systems

Apply Online

We are looking for a Staffing Coordinator to facilitate hiring efforts for both Los Angeles and Melbourne studios.

Please consider the following:

  • This is an entry level positon
  • Your personalized cover letter will be heavily weighed

Responsibilities

  • track hiring priorities and durations
  • manage job postings
  • liaise with applicants and interview candidates
  • facilitate interview scheduling
  • monitor and report on approaching start/end dates
  • maintain availability dates for roster of previously hired talent
  • proactively scout LinkedIn and other resources for talent
  • foster relationships with companies for reverse recruiting opportunities
  • foster relationships with visual effects schools
  • coordinate with recruiting agencies
  • various staff and operations related tasks

Qualifications

  • exceptionally well organized
  • meticulous attention to detail
  • relentless follow through

Apply Online

It always starts with great people... 

Luma was built by many great people who love this job and get their kicks by trying to be their best. That sets the tone for our work, and our culture.

(& our all around inappropriate take on halloween!)

Luma Pictures is an artist-centric feature film VFX studio located two blocks from the beach in sunny Santa Monica, California. We maintain a fun loving culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

We are currently looking for a junior TD who shows incredible promise. There's plenty of work to do, so ultimately the nature of the job will vary with the skills and experience you bring to the table. This is a rare opportunity to join a thriving studio with a highly respected development team, and work on A-list blockbusters like The Avengers, Prometheus, Thor, and X-Men.

Responsibilities

  • learn and extend the pipeline
  • develop tools that make artists happy
  • identify and automate inefficient or redundant tasks

Qualifications

  • 1+ years python experience
  • must be comfortable with Object-Oriented programming
  • expert problem-solving and troubleshooting skills
  • experience with Maya and Nuke
  • great communication skills
  • good time management

Pluses

  • Linux/OSX
  • python scripting in Nuke
  • PyQT or PySide
  • mysql
  • PyMEL
  • C/C++
  • web development (particularly with python)

Apply Online

Responsibilities

  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

Qualifications

  • Must be well versed Nuke (background with Shake considered a plus)
  • Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Relocation assistance may be available subject to negotiation

Apply Online

A Compositing Supervisor manages the compositing of previously created materials such as rendered animation, visual effects, graphics, live action, matte paintings and background plates to create final images for the production. Serves as creative and technical compositing lead and manages productivity and performance of compositors.

They should also have a strong understanding of various disiplines within the VFX pipeline, including but not limited to Lighting and modeling.

Responsibilities

Completes all assigned work within the schedule while maintaining constant communication with production team and other artists. Translates creative and technical direction for the production into specific direction for shots and sequences.

Reviews and adjusts assigned art/technical content to meet creative direction. Manages the work of leads and individual contributors. Ensures the ongoing training and development of compositing staff. Possesses highly developed creative skills and a strong understanding of complex multi-layered compositing and latest lighting techniques.

Qualifications

Expert level knowledge of Nuke and other compositing software. Should have solid understanding and experience with Lighting and Rendering workflows. Should be able to do creative compositing/look dev.


Apply Online

Responsibilities

Performing tasks associated with lighting, shading and rendering processes.
Managing a production team of 3d artists within established timeframes.
Assigning tasks, tutoring, creative and technical coaching of team members.
Supervising and reviewing the work of team members.

Qualifications

  • Minimum of 1+ years VFX post-production experience, this must be recent.
  • Solid previous experience as CG or 2D Supervisor and most recently CG Supervisor experience on previous major projects.
  • Creative eye and aesthetic judgement with a deep understanding of composition,cinematic design and animation timing.
  • Must have vast understanding of anatomy, rigging, cg lighting, rendering, compositing.Should have an eye for animation and FX work as well.
  • Comfortable with relocation from country to country as required.
  • Ability to work to and meet strict deadlines often under pressure.
  • Excellent communication, organization skills, management skills.
  • Expert in industry standard software packages such as Maya, and Nuke. 
  • Proven team leader with strong motivational qualities.
  • Technically and creatively astute.
  • Highly organized.
  • Able to effectively communicate with people at all levels.

Apply Online

Do you enjoy creating complex web UIs in Javascript?
We're looking for an talented and experienced Javascript and CSS ninja to help us build them.

Responsibilities

  • Creating intuitive user interfaces, primarily using Javascript and CSS.
  • Assisting with designing improvements to various web-based UIs.
  • Interacting with and helping improve an internal REST API.
  • Writing tests, fixing bugs, and refactoring code.

Qualifications

  • You have experience with and enjoy working on and complex web UIs.
  • Have an artistic eye, but you also get usability.
  • Demonstrate a great attention to detail.
  • Enjoy solving problems.
  • Understand OOP and several UI design patterns.
  • Use and understand distributed version control.
  • Write maintainable code with good test coverage.
  • Work well on a small team.
  • Comfortable working on multiple projects.

Pluses

  • Use jQuery, D3, or Backbone.
  • Full-stack LAMP experience.
  • Solid understanding of REST and HTTP.

Apply Online

Luma Pictures is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

Responsibilities

The ideal candidate will be able to contribute to many aspects of our production network; including user support, OS management and scripting. The precise tasks can vary depending on what you bring to the table, but some of the outstanding responsibilities are:
-manage and troubleshoot hardware and software issues on user workstations running Mac, Linux and occasionally Windows
-assisting with other items such as power issues, building issues, and other general Issues
-ethernet cabling, power cabling, server setups and take downs, deployments

Qualifications

-knowledge of OSX, CentOS/RHEL, Fedora
-knowledge of and experience with networking concepts
-proactive, curious, energetic, troubleshooter
-strong desire and ability to learn and apply new knowledge and techniques
-able to lift a server or other similarly weighted item from time to time, independently
-ability to troubleshoot without guidance for hardware, software and networking issues

Pluses

familiar with visual effects shops, pipelines or similar


Apply Online

Responsibilities

  • Should be proficient in both Lighting & Compositing. 
  • Lighting look development for integration of CG elements into Live Action, CG assets as well as full CG shots. 
  • Develop methodologies for reduction of render time and improving quality of results. 
  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

Qualifications

  • Artist must be proficient in Maya, and have in-depth knowledge of rendering and optimization. 
  • Knowledge of Nuke is mandatory.
  • Knowledge of Arnold is a plus. 
  • Should have a deep understanding of 3d multi-pass rendering techniques and colorspace concepts.
  • An understanding of stereo (3D) and anamorphic compositing in Nuke is a plus.
  • Artists must be able to take direction and work in a team-focused environment, good communication skills are a must.
  • Must possess strong time management skills and be extremely organized.
  • Solid work ethic and a positive attitude in the face of challenging situations.
  • You must be Los Angeles resident or willing to relocate. 

Apply Online

Responsibilities

  • Coordinate various departments (Asset / Anim / Comp / Lite / FX / etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss/qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions

Qualifications

  • Strong work ethic 
  • Meticulous attention to detail
  • Solid time-management skills and ability to multi-task
  • Exceptional organizational and communication skills
  • Positive attitude and effective interpersonal skills: authoritative but approachable
  • Proactive with inferring and communicating priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

Pluses

  • Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
  • Experience with databases (File Maker / Sequel Pro)
  • Mastery of OSX environment
  • Experience with budgeting, breakdowns

Apply Online


Always Looking

Responsibilities

We're looking for talented animators who also exhibit abilities and interest in other aspects of production. Candidate will need to have a strong understanding of character animation, and also willing and able to chip in with other elements of production when needed. No one trick ponies here. Ideal animator will have a strong technical mind, attention to detail, as well as great creative sensibilities. Rigging or other skills a huge plus.

Qualifications

Must be a team player, a 'get it done' attitude, willing to learn new things, and help out production in other parts of the pipeline if needed. Knowledge of Maya required, any additional software knowledge or skill sets is a plus. Prior film experience is NOT required.


Apply Online

Currently Need

Responsibilities

  • Mentoring & helping junior artists in given discipline
  • Polygonal modeling of organic creatures/objects/terrains/ from photo reference
  • Optimization of UV's for maximum efficiency
  • Develop multilayered photo-real textures for use in multi-pass rendering

Qualifications

  • Must have a personable & approachable attitude/work ethic.
  • Artist must be well versed with Maya and Z-Brush skills are a plus
  • Artist must have an understanding of pipeline based productions and multi-pass rendering methods
  • Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters or environments
  • Artists must be able to take direction and work in a team oriented environment, great communication skills are a must
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

2D tracking
- Matte extraction
- Rig removal/paint fixes
- 3d camera projections
- Clean plate creation
- Grain matching
- Spline based roto creation

Qualifications

  • Artist should have at least one year of experience working on feature films or HD Teleproduction
  • Artists must know Nuke, and experience in Maya is a plus
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Lighting look development for integration of CG elements into Live Action
  • Lighting look development for full CG shots
  • Creation of tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results

Qualifications

  • Artist must know Maya and MentalRay extremely well
  • Understanding multi pass 3D compositing required
  • Knowledge of Renderman or Air a plus
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Strong time management skills and extremely organized.
  • Solid work ethic and a positive attitude in the face of challenging situations.
  • Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

Apply Online

Please note that you must be an Australian citizen in order to fill this position.

Luma Pictures is an artist centric feature film VFX studio that maintains a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

Responsibilities

  • Mentoring & helping junior artists in given discipline
  • Lighting look development for integration of CG elements into Live Action
  • Shader look development
  • Knowledge of contemporary lighting solutions & renders
  • Lighting look development for full CG shots
  • Creation of tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results

Qualifications

  • Must have a personable & approachable attitude/work ethic.
  • Must have prior experience with complex lighting for film.
  • Artist must be proficient in Maya, as well as all modern lighting and rendering techniques
  • Knowledge of Arnold, V-ray or equivalent renderer is necessary
  • Understanding multi pass 3D compositing is required
  • Artists must be able to take direction and work in a team-focused environment, good communication skills are a must
  • Must possess strong time management skills and be extremely organized.
  • Solid work ethic and a positive attitude in the face of challenging situations.
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Learn and extend the pipeline
  • Develop systems using python and mysql for project tracking and asset management
  • Design and implementing clean and efficient user interfaces
  • Create tools to increase efficiency and productivity of artists, programmers, and system administrators
  • Identify and automate redundant tasks

Qualifications

  • Ability to work both autonomously and collaboratively
  • 1+ years Python experience
  • Must be comfortable with Object-Oriented programming
  • Expert problem-solving and troubleshooting skills
  • In-depth knowledge of Maya

Pluses

  • Strong Linux/Unix background, Mac OSX
  • Familiarity with Qt and/or pyQt for UI building
  • Experience with C/C++, PyMEL, MySQL, or PyQT
  • Experience with Maya, Shake, Nuke, or queue management software is a big plus

Apply Online

Responsibilities

  • Work with animation and modeling departments to ensure accurate camera track
  • Problem solve and predict potential problems related to scene setup and continuity
  • Accurately reconstruct 3D geometry based on photographs
  • Should have experience in another facet of production

Qualifications

  • Mastery of core 3D principles rotation, translation, scale, gimbal lock
  • Thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
  • Artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
  • Artists must be able to take direction and work in a team oriented environment, great communication skills are a must
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

The Visual Effects Producer is at the heart of a production. They are required to manage all aspects of a show, typically involving: the initial visual effects breakdown and bid, planning and scheduling of facility resources, managing the visual effects team and monitoring their work during the post-production process. They will liaise with the client and manage this relationship.

Qualifications

  • Bid work with the Visual Effects Supervisor
  • Plan and schedule facility resources with the Visual Effects Supervisor
  • Ensure the progression of work to the client’s satisfaction
  • Report the progress of work to the client on a weekly basis
  • Plan the day to day work of their production team
  • Ensure all facility departments are aware of the production’s requirements, for example disk space and rendering
  • At least a year of experience running a Feature Film facility. 
  • MS Office; particularly Excel. An understanding of Project is also beneficial
  • Proven in project management
  • Capable of motivating and leading a large team, with enthusiasm and clarity
  • Calm, organised and methodical in their approach to the work

Apply Online

Responsibilities

  • Performing tasks associated with lighting, shading and rendering processes.
  • Managing a production team of 3d artists within established timeframes.
  • Assigning tasks, tutoring, creative and technical coaching of team members.
  • Supervising and reviewing the work of team members.

Qualifications

  • Minimum of 5+ years VFX post-production experience, this must be recent.  
  • Solid previous experience as CG or 2D Supervisor and most recently VFX Supervisor experience on previous major projects.
  • Creative eye and aesthetic judgement with a deep understanding of composition,cinematic design and animation timing.
  • Must have vast understanding of anatomy, rigging, cg lighting, rendering, compositing.Should have an eye for animation and FX work as well.
  • Comfortable with relocation from country to country as required.
  • On-set supervision experience.
  • Ability to work to and meet strict deadlines often under pressure.
  • Excellent communication, organization skills, management skills.
  • Expert in industry standard software packages such as Maya, and Nuke. 
  • Proven team leader with strong motivational qualities.
  • Technically and creatively astute.
  • Highly organized.
  • Able to effectively communicate with people at all levels.

Apply Online

Responsibilities

The ideal candidate will be able to contribute to many aspects of our production network; including user support, OS management and scripting. The precise tasks can vary depending on what you bring to the table, but some of the outstanding responsibilities are:
-manage and troubleshoot hardware and software issues on user workstations running Mac, Linux and occasionally Windows
-BASH and/or Python scripting to increase production in our area of supporting the artists
-assisting with other items such as power issues, building issues, and other general Issues
-ethernet cabling, power cabling, server setups and take downs, deployments

Qualifications

-knowledge of OSX, CentOS/RHEL, Fedora including software management and deployment
-knowledge of and some experience with networking concepts and network implementations
-basic knowledge of DNS, LDAP, HTTP, HTTPS, FTP, SSH, RDP and other common protocols
-proactive, curious, energetic, troubleshooter
-strong desire and ability to learn and apply new knowledge and techniques
-able to lift a server or other similarly weighted item from time to time, independently

Pluses

-familiar with visual effects shops, pipelines or similar
-wireless networking experience
-video card experience (drivers, troubleshooting, Xorg, etc)
-familiar with puppet


Apply Online

Responsibilities

Completes all assigned work within the schedule while maintaining constant communication with production team and other artists. Translates creative and technical direction for the production into specific direction for shots and sequences.

Reviews and adjusts assigned art/technical content to meet creative direction. Manages the work of leads and individual contributors. Ensures the ongoing training and development of compositing staff. Possesses highly developed creative skills and a strong understanding of complex multi-layered compositing and latest lighting techniques.

Qualifications

Expert level knowledge of Nuke and other compositing software. Should have solid understanding and experience with Lighting and Rendering workflows. Should be able to do creative compositing/look dev.

  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Create tools with the Maya API and MEL scripts to enable animators to create realistic animation
  • Work with senior TD's to develop and integrate tools into a robust pipeline

Qualifications

  • Extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • Thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters/objects in a realistic, non-cartoon manner
  • Maya API, MEL scripting, Python and Perl scripting skills are a plus
  • Should have experience with cloth simulation and other FX work
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

Performing tasks associated with lighting, shading and rendering processes.
Managing a production team of 3d artists within established timeframes.
Assigning tasks, tutoring, creative and technical coaching of team members.
Supervising and reviewing the work of team members.

Qualifications

  • Minimum of 1+ years VFX post-production experience, this must be recent.
  • Solid previous experience as CG or 2D Supervisor and most recently CG Supervisor experience on previous major projects.
  • Creative eye and aesthetic judgement with a deep understanding of composition,cinematic design and animation timing.
  • Must have vast understanding of anatomy, rigging, cg lighting, rendering, compositing.Should have an eye for animation and FX work as well.
  • Comfortable with relocation from country to country as required.
  • Ability to work to and meet strict deadlines often under pressure.
  • Excellent communication, organization skills, management skills.
  • Expert in industry standard software packages such as Maya, and Nuke. 
  • Proven team leader with strong motivational qualities.
  • Technically and creatively astute.
  • Highly organized.
  • Able to effectively communicate with people at all levels.
  • Relocation assistance may be available subject to negotiation
  • Must be a resident of Australia for at least 6th months out of the 2012 year.

Apply Online

Responsibilities

  • Mentoring & helping junior artists in given discipline
  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

Qualifications

  • Must have a personable & approachable attitude/work ethic.
  • Must have prior experience with complex modeling/texturing for film.
  • Must be well versed Nuke (background with Shake considered a plus)
  • Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Relocation assistance may be available subject to negotiation

Apply Online

Luma Pictures is an artist centric feature film VFX studio that maintains a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

Responsibilities

  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

Qualifications

  • Must be well versed Nuke (background with Shake considered a plus)
  • Should have a good understanding of 3d multi-pass rendering techniques and colorspace concepts
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Mentoring & helping junior artists in given discipline
  • Should be proficient in both Lighting & Compositing. 
  • Lighting look development for integration of CG elements into Live Action, CG assets as well as full CG shots. 
  • Develop methodologies for reduction of render time and improving quality of results. 
  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment

Qualifications

  • Must have a personable & approachable attitude/work ethic.
  • Must have prior experience with complex lighting for film.
  • Artist must be proficient in Maya, and have in-depth knowledge of rendering and optimization. 
  • Knowledge of Nuke is mandatory.
  • Knowledge of Arnold is a plus. 
  • Should have a deep understanding of 3d multi-pass rendering techniques and colorspace concepts.
  • An understanding of stereo (3D) and anamorphic compositing in Nuke is a plus.
  • Artists must be able to take direction and work in a team-focused environment, good communication skills are a must.
  • Must possess strong time management skills and be extremely organized.
  • Solid work ethic and a positive attitude in the face of challenging situations.
  • Relocation assistance may be available subject to negotiation

Apply Online

Responsibilities

  • Coordinate various departments (Asset / Anim / Comp / Lite / FX / etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss/qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions

Qualifications

  • Strong work ethic 
  • Meticulous attention to detail
  • Solid time-management skills and ability to multi-task
  • Exceptional organizational and communication skills
  • Positive attitude and effective interpersonal skills: authoritative but approachable
  • Proactive with inferring and communicating priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Relocation assistance may be available subject to negotiation

Pluses

  • Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
  • Experience with databases (File Maker / Sequel Pro)
  • Mastery of OSX environment
  • Experience with budgeting, breakdowns

Apply Online

Responsibilities

  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Creation of tools and scripts to facilitate workflow

Qualifications

  • Artist should be familiar with more than one of the following applications:
    • Houdini
    • Realflow
    • Krakatoa
    • Fume
  • Python scripting experience is a plus
  • Understanding multi pass 3D compositing is a plus
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Strong time management skills and extremely organized
  • Solid work ethic and a positive attitude in the face of challenging situations
  • Relocation assistance may be available subject to negotiation

Apply Online


Always Looking

We're looking for talented animators who also exhibit abilities and interest in other aspects of production.

Responsibilities

Candidate will need to have a strong understanding of character animation, and also willing and able to chip in with other elements of production when needed. No one trick ponies here. Ideal animator will have a strong technical mind, attention to detail, as well as great creative sensibilities. Rigging or other skills a huge plus.

Qualifications

Must be a team player, a 'get it done' attitude, willing to learn new things, and help out production in other parts of the pipeline if needed. Knowledge of Maya required, any additional software knowledge or skill sets is a plus. Prior film experience is NOT required.

  • Relocation assistance may be available subject to negotiation

Apply Online

Los Angeles FAQs

A: We take our hiring efforts very seriously, and until we're done finding the best fitting people for Luma, we re-post for each open position every couple of weeks. That way our job posts don't end up at the bottom of the pile. And since we're mostly a long-term staff based company, when we find the right person, we like to hang on to them.

A: Luma is known for its photo real creature work and huge CG environments - and that's the kind of projects we're working on currently in both Santa Monica and Melbourne.

A: The best way to apply is to submit your info and your reel online through our website. We are growing pretty quickly and are receiving a lot of applications for a number of roles. The Luma website is connected to our in-house recruiting database, so if you want to get an interview, you have to be in that database. Phone calls and drop by's aren't ideal - and honestly, you won't get any better response that way, so use the website!

A: We want to give everybody a chance at showing us what they can do, but we're still a growing company and it gets super busy here. We make sure our Supervisors are the ones who review your reel and we take this process very seriously. We like to give each recruitment application the time it deserves, so with that in mind, sometimes it may take a little longer than you/we may like. If we love your work, we'll arrange for an interview time. If you haven't heard from us in a few weeks, it's likely that the current project isn't a good fit for your talents, but don't let that get you down, we keep all applications on file and re-visit them for various projects. If you update your reel, make sure you re-apply with your most current information.

A: You will be meeting with one of our VFX supervisors and usually a coordinator. The interview is as much about you as it is about your work, so relax and be yourself. We look for people who are independent thinkers that also work well with other people and with different ideas. We may not always have a decision right away - there may be other artists to talk to before we can decide - so don't worry too much if we don't call you back the very next day! During the interview, we'll endeavour to give you a time frame in which a decision will be made - but please forgive us if we take a little longer.

A: That's a tough question to answer in an FAQ, but we would like to think that the timing just wasn't right. We usually hire production or operational crew because of a specific project, but we always hope to find someone who will make a great long term staff member. So whilst we both may have not been the right match for the specific project for which you interviewed, we always want to keep the door open for future opportunities. We value your interest in Luma immensely, and appreciate the time and effort it takes to go through an interview process, so we do hope that you will consider us when future opportunities do come up.

A: Our studio is located right near the beach in Santa Monica, near the Third Street Promenade. We have ample space so you wont be sitting on top of the artist next to you, a full Stereo Projection screening room and an awesome lounge area for quick breaks to relax and re-focus.

A: We don't have anything setup right now, but we are talking with the local universities and academies to develop a plan for the future, so check back later.

A: We are always on the lookout for great people, regardless of how many projects we have in house, but we thought it best to single out those positions that we need people for right away so you have a better idea of what to expect.

Melbourne FAQs

A: 100%. We're really excited to be part of the talented Australian VFX community and we look forward to getting to know all of you. We've recently finished the broad-strokes on fitting-out our beautiful new space, which will be quite comparable to our Santa Monica studio - both in size and caliber. For the last few months, we've been laying down some solid roots, building our lovely second home in Melbourne, while working on our first major CG feature with our wonderful new crew.

A: We take our hiring efforts very seriously, and as you can imagine, building an incredible new team is no easy task. Until we're done finding the best fitting people for Luma, we re-post for each open position every couple of weeks. That way our job posts don't end up at the bottom of the pile. And since we're mostly a long-term staff based company, when we find the right person, we like to hang on to them.

A: Luma is known for its photo real creature work and huge CG environments - and that's the kind of project we're working on now in the Melbourne Studio.

A: The best way to apply is to submit your info and your reel online through our website. We are growing pretty quickly and are receiving a lot of applications for a number of roles. The Luma website is connected to our in-house recruiting database, so if you want to get an interview, you have to be in that database. Phone calls and drop by's aren't ideal - and honestly, you won't get any better response that way, so use the website!

A: We want to give everybody a chance at showing us what they can do, but we're still a growing company and it gets super busy here. We make sure our Supervisors are the ones who review your reel and we take this process very seriously. We like to give each recruitment application the time it deserves, so with that in mind, sometimes it may take a little longer than you/we may like. If we love your work, we'll arrange for an interview time. If you haven't heard from us in a few weeks, it's likely that the current project isn't a good fit for your talents, but don't let that get you down, we keep all applications on file and re-visit them for various projects. If you update your reel, make sure you re-apply with your most current information.

A: You will be meeting with one of our VFX supervisors and usually a coordinator. The interview is as much about you as it is about your work, so relax and be yourself. We look for people who are independent thinkers that also work well with other people and with different ideas. We may not always have a decision right away - there may be other artists to talk to before we can decide - so don't worry too much if we don't call you back the very next day! During the interview, we'll endeavour to give you a time frame in which a decision will be made - but please forgive us if we take a little longer.

A: That's a tough question to answer in an FAQ, but we would like to think that the timing just wasn't right. We usually hire production or operational crew because of a specific project, but we always hope to find someone who will make a great long term staff member. So whilst we both may have not been the right match for the specific project for which you interviewed, we always want to keep the door open for future opportunities. We value your interest in Luma immensely, and appreciate the time and effort it takes to go through an interview process, so we do hope that you will consider us when future opportunities do come up.

A: Our new studio right in the heart of South Melbourne - with access gained directly from Clarendon Street. The main studio space is fitted out for the artists and the adjacent building houses our server room and is the future location of our 3D screening room.

A: We don't have anything setup right now, but we are talking with the local universities and academies to develop a plan for the future, so check back later.

A: We are always on the lookout for great people, regardless of how many projects we have in house, but we thought it best to single out those positions that we need people for right away so you have a better idea of what to expect.